Recorded stage: Roughly two weeks into development
Coverage: From the first idea to the milestone reached roughly two weeks into development
Format: A browser-based 3D campus experience built with Three.js
Development story
Article navigation · Ongoing
- 00PrefaceThis project did not begin with a complete set of architectural drawings or a finished game design document. It began with a personal memory of an old school.
- 011. The Original IdeaNot yet published
- 022. Why the Painting Did Not Become the 3D SceneNot yet published
- 033. Organising the Memory Before ModellingNot yet published
- 044. From a Relationship Map to a Metre-Based PlanNot yet published
- 055. Grayboxing: Walking Through the MemoryNot yet published
- 066. How Sketches Mediated the CollaborationNot yet published
- 077. From Reference to Concept Art to GLBNot yet published
- 088. Why the Banyan Tree Needed So Many VersionsNot yet published
- 099. Establishing the Art DirectionNot yet published
- 1010. Making the Wall and Ground MaterialsNot yet published
- 1111. Materials for Standalone ModelsNot yet published
- 1212. Bringing Textbooks, Exercise Books, and Posters into the SchoolNot yet published
- 1313. From a Place to Look At to a Place to PlayNot yet published
- 1414. Blackboard and Chalk: Completing a Small InteractionNot yet published
- 1515. Finding the Performance ProblemsNot yet published
- 1616. Optimisations That Did Not Become Production FeaturesNot yet published
- 1717. Why the Loading Screen Had to Leave LastNot yet published
- 1818. Testing, Archiving, and RollbackNot yet published
- 1919. How the Human–Agent Collaboration WorkedNot yet published
- 2020. Lessons from the ProcessNot yet published
- 2121. Turning a Basketball Prop into an Open-Ended InteractionNot yet published
- 2222. Turning Six Old Tables into Table-Tennis Practice and a MatchNot yet published
- 2323. How Phone Testing Changed Both Interaction and Performance WorkNot yet published
- 2424. How First-Hand Scene Knowledge Led to Classroom-Level Detail ManagementNot yet published
- 2525. How an Old Handheld Became a Memory Machine the Human and Agent Could Disassemble TogetherNot yet published
- 2626. Where the Project Stood After Roughly One WeekNot yet published
- 2727. How Five Childhood Games Grew Out of the CampusNot yet published
- 2828. How Two Old Slingshots Became a Natural Play CornerNot yet published
- 2929. Why the Second Handheld Could Not Simply Copy the FirstNot yet published
- 3030. Why Flag Raising Did Not Become a Scoring GameNot yet published
- 3131. How an Exercise Book Remembers Activities Scattered Across the CampusNot yet published
- 3232. Where the Project Stood After Roughly Two WeeksNot yet published
- 33ConclusionNot yet published