Preface
This project did not begin with a complete set of architectural drawings or a finished game design document. It began with a personal memory of an old school.
That memory held a front gate, a courtyard, classroom buildings, a playground, an older classroom block, a toilet building, teachers’ quarters, and a great banyan tree. It retained the colours of the buildings, the rough sequence of doors and windows, the turn inside the toilet entrance, the way a raised terrace met the dormitory and the tree roots, and the desks, blackboards, chalk, and old textbooks inside the classrooms. But none of this arrived as a single, complete account. It was scattered across a memory painting, sketches drawn over time, a small number of historical photographs, dimensional estimates, and details that resurfaced during development.
From the outset, then, this was never a conventional exercise in “modelling from a picture.” It was closer to a form of spatial research conducted by a person and an AI agent together. The person supplied memory, judgement, and feeling. The agent organised fragmented evidence into material that could be discussed, translated uncertain relationships into drawings and parameters, implemented confirmed decisions as a 3D scene, and returned the browser experience to the person for another round of looking and correction.
The campus gradually took shape through that exchange.